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This time, Mega Man doesn't just change color, but also gets a custom helmet for each new weapon acquired.While those of you playing post-release will have the advantage of being able to Google up a boss-weakness guide for Mega Man 11 (because I wrote it for you), figuring out the boss order was definitely the biggest overall challenge in this universally tough game and I recommend that you at least attempt it on your own. Of course, grinding is not fun, so it’s only when I got really annoyed with replaying a lengthy level that I went shopping. You just have to grind a bit to collect bolts and purchase your way to success. For every challenge, there’s a consumable item to snatch you out of a pit, refill your energy, or protect you from spikes. Don’t be too afraid, however: While tough stretches in previous Mega Man games forced you to learn patterns and hone your skills, in Mega Man 11 you can stock up on powerups to take the edge off. These are the longest, most brutal levels yet in Mega Man, and I welcomed the challenge. Giving us the power to slow time seems to have freed up the developers to add many more enemies, disappearing platforms, and trenches of spikes to navigate, lengthening levels significantly. That makes the Double Gear system a fundamental change to the way Mega Man 11’s levels are designed. With the Power Gear you can overcharge your weapons for alternate attacks and more firepower, though it costs so much weapon energy that I barely used it, but with the essential Speed Gear you can slow down time to dodge bullets, carefully land jumps, and catch your breath. Double Gear, Huh?The NES controller had just two buttons, and in Mega Man 1-6 they corresponded to “jump” and “shoot.” Mega Man 11 has more buttons than it knows what to do with, but the Double Gear system employs two of them – the left and right shoulder buttons, specifically – to add a new element to each of Mega Man’s basic functions. But I highly enjoyed the one major gameplay innovation, the “Double Gear” system (I can only hear David Hayter’s Solid Snake say this), and it left me wanting more.
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I suppose that makes Mega Man 11 conform to a series where spinoffs added the most variety - like Mega Man X’s exploration elements, which I really did miss in Mega Man 11’s linear, secret-free levels. Don’t expect many surprises: Just like we’ve done 10 times before, you beat the bosses, work your way through Wily’s castle, and then it’s over. Unlike recent groundbreaking reboots of Mega Man’s NES contemporaries like The Legend of Zelda and Super Mario Bros., Mega Man 11 only slightly modernizes series staples (shooting, jumping, boss fights) without adding much depth.